Aspect
The aspect of a map projection is its orientation with respect to the earth's
axis. Cylindrical and conic projections wrap around the earth, while planar
projections touch it at a single point.
So for
cylindrical and conic projections:
Wrapping around the equator gives you equatorial (normal)
aspect.
Wrapping around the poles gives you transverse aspect.
Wrapping around the earth anywhere else gives you oblique aspect.
And
likewise, for planar projections:
Touching the earth at any point on the equator gives you
equatorial aspect.
Touching the earth on either pole gives you polar (normal) aspect.
Touching the earth at any other point gives you oblique aspect.
Perspective
A perspective projection is one that can be made
geometrically, by projecting straight lines from a globe onto a developable
surface. Perspective projections can be made onto cylinders, cones, and planes,
but the planar ones are the most useful.
Different
perspective projections result from moving the “light source” (the focal point
of the straight lines) to different places. The rays can emanate from the
center of the globe, or from a point on the equator (passing through the earth
to the other side), or from an infinite distance.
Most map
projections, however, are non-perspective mathematical constructions.
Classification
A handy way to classify map projections is by the
appearance of their parallels and meridians.
Cylindrical |
— straight parallels; straight meridians |
Pseudocylindrical |
— straight parallels; curved meridians |
Conic |
— partial concentric circles for parallels; straight
meridians |
Pseudoconic |
— partial concentric circles for parallels; curved
meridians |
Planar |
— concentric circles for parallels; straight meridians |
Modified
planar |
—
includes many variations on planar projections; no common appearance of
parallels and meridians |